Psycho Dream has a great deal in common with Majyuuou. It's a japan-only SNES title, a
simplistic action side-scroller, it pits transforming heroes against freakish demons in a
futuristic/modern setting to rescue a japanese schoolgirl, and I don't know a damn thing
about its storyline. As swell a game as Majyuuou is, however, Psycho Dream is a bit more
fun, the good guys are MUCH cooler, and most importantly, it has a slightly wider variety of
ultra-weird enemies! The game is just swarming with embryonic mutants, crawling fungi,
slimy parasites and loads of other things that bring joy into my life.
Unfortunately, Psycho Dream's music - ALL of it - is just plain painful. It's best described as
romantic elevator music attempting to fit into a horror film's chase sequence and failing
Just put on some Oingo Boingo or something if you ever play this thing.
What's not to love about a game where you can play as either a red-hooded
renaissance swordsman or a bondage mistress? If you don't think that's enough
variety, something is wrong with you.
The swordsman is "Ryo Shizima", who manages to look like a nancy-boy and a badass at the
same time. He can upgrade from a sword to scythelike blades on his elbows and knees, which
can upgrade to a larger size. If he then picks up a red crystal, he becomes a fully armored (or is
it fully mechanized?) musketeer with both blades and spreading energy shots that ricochet off
walls until they kill something.
"Maria Tobari" is the freaky dominatrix. She can upgrade her whip to a set of metal claws, then
transform into a giant fairy that fires homing orbs in every direction at once. With wings, she
can also drift slowly to the ground after a jump.
|The Enemies (info on
The game's bosses are certainly off to a good start with this undulating, tumorous
phantom at the end of the first stage. Nearly invisible, (see screenshot at top) It
attacks with its two main tentacles and a generic energy attack while additional
tentacles crash through the background.
Okay, I know what you're thinking, and...I'm afraid I don't really have an excuse for
this. It shoots out its neck to ram you with its head and can fire tiny flames from the
...It's a BAT, okay!?!? Jeez!
In the third stage, you finally come upon the girl you're supposed to rescue (all I
know is that her name is Sayaka. I have no idea what's so important about her) all
walled up in an icky purple pod. Touching the pod damages you, but attacking it
brings forth the level boss; a giant luna moth who's pretty rainbow feelers launch a
devastating electrical bolt attack. When the moth is down, the girl is freed, but she
Stage four features a park of blooming trees, a waterfall, and flower petals
constantly blowing in the wind. Spring is in the air, and so is a cicada the size of
a rhinoceros. You have to attack the immobile shell until the adult breaks free. It
mostly fights by flying a short distance and charging, but can also extend a pair
of feelers into the ground to generate a wave of flames.
The fifth stage is one of those levels where your character is running at top
speed and cannot slow down or stop. As any biologist will tell you, this sort of
behavior is highly offensive to Cnidarians such as corals, anemones and
jellyfish, but luckily there's nothing they could do about it unless they were
able to fly and spit big clouds of toxic bubbles.
Like I said, the final boss is fairly boring. He takes up two screens, but only his arms
are initially mobile. Once they're both destroyed, he sprouts two rather
unimpressive tentacles and sends his head sluggishly floating after you to be easily
destroyed at your liesure. When finally dead, the screen darkens and Sayaka is
released once and for all. She rushes to embrace you (regardless of which
character you're playing) and the scene fades to credits just before she gets there.
Pretty much what I expected...these games never have real endings.
A parade can be seen far off in the
background during the final boss fight, but
these are the only floats. Tokyo land is
renowned the world over for its snails, you