Super Metroid
  Metroid is the story of a deadly alien lifeform and the intergalactic bounty hunter Samus Aran. The first strong female lead in any video game, Samus became a crime fighter when space pirates murdered her entire family. The most advanced race in the universe, the Chozo, saw her potential and granted her an extremely powerful suit and a transfusion of their own blood, giving her incredible strength and agility and the ability to equip the ancient Chozo weapons scattered throughout the universe.

   Her primary weapon is an arm-mounted cannon, which can gather energy to charge her entire suit. This energy can be released in a variety of ways. Normally, it can be fired as a larger-than-usual shot, but leaping when fully charged will cause her entire body to burn through whatever it touches. Crouching into a ball while charged will scatter bombs, and executing a complex combination of buttons will turn her currently selected weapon into a sheild that fires blasts in every direction. The cannon can be upgraded to an ice beam that freezes whatever it hits, and she can also load it with several types of missles and a grappling beam to swing across chasms. Her most valuable power is the "morphing ball"; a silly-sounding but essential mechanism that transforms her into a small impenetrable sphere that can roll through small openings, pass by many enemies unnoticed, and most importantly, plant bombs. She has starred in Metroid (nes) Metroid II (gameboy) Super Metroid (snes) Metroid Prime (gamecube) Metroid Fusion (gameboy advance) and appears as a playable character in all Super Smash Brothers games. She also appeared in the "Captain N" comic books.
Samus without armor
The Metroids
  The co-stars of the metroid series, these gelatinous, flying lifeforms are presumably the most dangerous creatures in the universe. They can drain the lifeforce from anything they touch, leaving it a withered husk. They can survive in deep space, multiply when exposed to beta rays and on their homeworld of SR388, they can evolve into numerous bigger, stronger, slightly reptilian forms. In Metroid II, Samus battles and destroys the dragonlike metroid queen, and Its last egg hatches into a metroid larva that imprints on Samus as its mother. "Super Metroid" begins when this larva is stolen from a laboratory by Ridley.
The Chozo
  The inventors of Samus' armor and starship, the Chozo are an extinct, birdlike race so advanced that they became incapable of evolving any farther, and stepped aside to observe other sentient species. The statues they have left on Zebes hold various artifacts that Samus can integrate into her suit as new weapon systems.
The Space Pirates
  Samus' sworn enemies, the space pirates are led by the evil Mother Brain (see bosses) and utilize the Chozo's ancient homeworld of Zebes as their base of operations. The soldiers of the space pirate army come in two varieties: humanoid, mantislike "Zebesians" (who can fire rays from their eyes and claws) and flying, wasplike "Kihunters" who come from a far-off galaxy and hop around spitting acid once they lose their wings.
The Creatures of Zebes
  A nearly constant deluge of acid rain makes the surface of Zebes almost uninhabitable, but beneath the ground lies a subterranean ecosystem teeming with strange and deadly organisms. The areas of Zebes are Crateria (rocky caverns close to the surface) Brinstar (an underground jungle of fungus and thorny vines) Maridia (an underground sea) Norfair (a place of boiling lava close to the planet's core) Tourian (the space pirate's hideout) and the Wrecked Ship (a crashed vessel that is now haunted by Phantoon and his minions)
-Hold mouse over all images for names and descriptions-
"Harmless" creatures:
The mother Tatori is found in maridia, and will only attack if you shoot at her adorable babies.
The Dachola is a flightless bird that shows you how to charge up a super jump.
The Etecoons will demonstrate how to use the tricky wall-jump maneuver. They "sing" a brief portion of the game's music when you first find them.
These tiny, cockroachlike scavengers scurry away when you approach.
Enemies:
Kago are big, immobile hives inhabited by tiny hopping creatures. The official nintendo artwork reveals these bugs up close to be round balls with two legs and two very large eyeballs on short stalks.
A sidehopper jumping.
Reo are vicious flying insects with sharp pincers. They are encountered in both crateria and brinstar.
Cacatac are walking cacti that swell to fire thorns in five directions. Mostly brinstar enemies, but theres a red one in norfair and blue in maridia.
Skree hang from ceilings and drop down on prey slashing with their bladed wings. Metaree are identical to Skree but protected by drill-like metal wings.
Sidehoppers are predators that leap sideways, and defy the laws of gravity by sometimes jumping upside down.
Wavers fly in an undulating pattern and cannot be harmed when their shell closes.
Zeela are crabs with eyestalks native to brinstar. They are identical in behavior to Geemers.
Zeela are crabs with eyestalks native to brinstar. They are identical in behavior to Geemers. Zeela are crabs with eyestalks native to brinstar. They are identical in behavior to Geemers. Nova are simple wall-walking enemies like the Geega and Zeela, but are native to norfair and are covered in fireproof wool.
Geemers use their sticky feet to crawl on walls and cielings. The discarded shell of a Zero. Zeroes are slow-moving grubs that don't do much of anything at all. Violas are single-celling flying creatures found in norfair.
Rippers float lazily back and forth. Their shells are too strong for anything short of a super missle to crack. Some rippers are much faster than normal rippers and have rocketlike exhaust flames.
Mellow are tiny gnats that live in swarms.
Dragons resemble seahorses. They live in lava and spit fireballs.
Alcoon are dragons with legs.
Giant desgeegas. Stronger than the little ones, encountered only briefly.
Nahime are skull-like immobile enemies protruding from holes in the walls. They spit plasma balls.
Fune are like nahime, but encountered in ridley's lair.
Desgeegas are the norfair version of sidehoppers.
Squeept are nothing but heads with large mandibles, and leap in and out of lava pools. A Squeept with its mandibles closed.
A beetom jumping.
Skultera is a type of metallic fish with rotating body segments.
Geruta are the heavily armored norfair equivalent of the Reo. Scisor are the maridian cousins of the Geegas.
Holtz are found in the hottest depths of norfair and are one of the game's strongest normal enemies.
Beetom are leaping parasites that will latch onto intruders and suck blood. Their eyes turn red as they feed.
Magdolites live in lava and appear to be made out of it. They turn into giant hands and throw lava at you when you approach. Owtches burrow into the sand to hide. Boyon are blobs that jump up and down.
Firefleas are non-aggresive and keep the surrounding rooms lit. Destroying them will darken the area.
These strange eyeballs always cover the door to a boss chamber. They shoot balls of energy.
The wrecked ship's Worker Robots, insane after years of neglect.
Evir may be remnants of a sentient race. They are found in underwater ruins and retreat into the muck as you approach, firing spiny spheres.
Powamps are balloonlike sea animals. Samus can swing off them with the grappling beam.
Yapping Maws live in shallow water. They are immobile and extend on long necks to grapple prey.
Oum are rolling nautilus-like crustaceans. Oum are rolling nautilus-like crustaceans. Oum are rolling nautilus-like crustaceans. Covern are the ghosts that haunt the wrecked ship. They materialize over you.
Bulls are quicksand-loving floating balls of suckers (or perhaps eyes) that ram intruders
Mochtroids are the weak "prototype" metroid clones. They flourish in Maridia.
Giant molecules that home in on Samus. They are confined to tanks in the wrecked ship until Phantoon is destroyed.
Yard are fast-moving snails in the sewers. They can be kicked around like footballs!
Choots (or chute leeches) spring upwards and float down on prey.
This weird blob looks like a lump of pale Puyo. It doesn't move and only one exists, in a short tunnel in Maridia.
Choots (or chute leeches) spring upwards and float down on prey.
Puyo are blobs that jump side to side.
Choots (or chute leeches) spring upwards and float down on prey.
Shaktool is an odd machine found in maridia. Only one exists. If left alone, it will dig you a passage.
Giant sidehopper.
Giant, predatory flowers that grow on certain walls and cielings. Zebbo emerge from them and they chew on anything that falls in them.
Gamets are norfair's pipe-dwellers, and the only type that emerges in groups. Geegas come out of pipes in the walls, rather than in the floors.
Zoa are maridia's "pipe" enemies, emerging from quicksand.
Zebbo are first encountered flying out of the carnivorous flowers. They also come out of the lava in Ridley's lair.
Zeb are brinstar's "pipe" enemies; tiny creatures that emerge from pipes, flowers or pits.
The Bosses
Torizo
  The only boss in Crateria. Torizo is an evil Chozo variant that awakens once you take the bombs it holds in statue form. It fights by sending energy waves out of its claws and spitting explosive spheres.
Spore Spawn
  A giant plant genetically engineered by the space pirates and the miniboss of Brinstar. It swings back and forth, occasionally opening its shell to expose its weak point. The four pods that hang from the ceiling release numerous harmful spores.
Kraid
  The largest of the pirates and the main boss of Brinstar. Kraid spits explosive rocks from his mouth, throws his claws and fires thorny creatures from the three holes in his belly (yes, those are creatures. The official nintendo artwork reveals sharklike mouths on their undersides)

   In the room before your fight with Kraid, you'll encounter his rather cute miniature clone.
Crocomire
  My favorite miniboss, norfair's slimy Crocomire spits energy balls and is impervious to almost all damage thanks to its thick, sticky skin. The only way to defeat crocomire is to fire missles into its mouth. Each shot causes Crocomire to step backwards towards a weak, crumbling bridge. When the bridge collapses under Crocomire's weight, he dissolves in the lava below. His skeleton will burst out of the opposite wall and take one final lunge at you, but it collapses before it has a chance to attack.
Ridley
  Mother Brain's favorite henchman, Ridley is a flying, firebreathing reptile with a razor sharp tail and claws. He steals the metroid larva and resides in Norfair.
Botwoon
  The rather lame miniboss of Maridia. A giant eel that swims in and out of holes in the wall, occasionally firing a spread of bullets from its mouth. Easy to defeat.
Draygon
  The boss of Maridia is a HUGE Evir and probably not affiliated with the space pirates. It clutches you in its legs and attacks with its tail. Upon its defeat a group of different-looking  Evir will appear to bury their fallen leader.
Draygon
  The ghost pirate makes its home in the wrecked ship, where it saps the ships power supply and communicates telepathically with the Mother Brain. Phantoon can go invisible and rematerialize anywhere, its eye is its only weak point and it attacks by dropping ghostly hopping eyeballs.or shooting them in waves. Once Phantoon is destroyed, power returns to the ship. This unlocks all doors but also releases the annoying floating atoms and activates the traps and robots.
The Mother Brain
  Leader of the space pirate forces and main villain of the original metroid series. It starts out confined within its tank as it was in the first game, but once you break the glass and "kill" it, the floor collapses out from under you and the seemingly dead brain sprouts a huge new body. In this form the Mother Brain shoots energy bursts from its hands, toxic bombs from its mouth and a deadly psychic ray that never misses. The battle against her is considered one of (if not the) greatest final battles in video game history, and involves the friendly "baby" metroid. Mother Brain is actually referred to by all official sources as male, but as a disembodied brain it technically isn't anything. It was a she in the cartoon series "Captain N", where it starred as the main Villain. (Samus was only featured in the comics, and only as a secondary character) Only missles or a fully charged beam can damage it in any of its forms.
The entrances to Ridley (left) and Kraid's (right) lairs.
The statue covering the entrance to Tourian. Each boss must be defeated for it to crumble.

 

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